The problem is, this isn't ground-breaking. The point is, this is just a small point of concern for me.Īnother concern? In a video I watched with the CEO (Marina someone?), she was very proud of and put a lot of emphasis on curved roads. Maybe it's the best possible layout for UI in a city-builder game? And maybe SimCity actually stole this design from some other game (maybe this is how the CIM layouts have always been?). I'm just stating as a fact that certainly in this regard, the UI is absolutely a direct clone. I'm not even saying that SimCity's UI layout is particularly bad and that it's a mistake to copy the layout. Other than the little bird in the top of Cities: Skylines, the only real difference between these screenshots is that EA has more money to afford a more polished look (I don't care about polish as much as I care about a game that plays well). I've never played any of the Cities in Motions games, so I'm not sure what to expect out of these developers specifically, but what I've seen so far is a clone of one of the biggest game failures in recent memory. So I think it's easy to see why I don't want Cities: Skylines to be such a clone. plenty of people were disappointed with the game for plenty of reasons, and I think we can all agree on that. I won't go into all of the things that were disappointing about it for me. But SimCity (2013) was a huge disappointment for me. I've been playing SimCity since pre-SC2k. When I first saw this game announced and saw some of the early screenshots, I was excited.
#Simcity 3000 best layout series
In fact, none of the individual games within the SimCity series itself are even as close as this game is to SimCity (2013). Based on the screenshots and videos I've seen, this game is as close to a direct clone of SimCity (2013) as I can imagine.